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Great write-up! I think you capture some of the iranmtpot features that make Canabalt so good.I do feel I should correct you in one case though: the distance between buildings is not random. Rather, it’s procedurally generated based on the speed you’re running. So if you keep yourself going slowly then the buildings spawn closer together. This is the strategic key to a really long run.For me the most interesting thing about the game is that you’re right, everything seems to be pushing you to go faster and faster, but a long run actually requires you to keep yourself a little above a brisk jog.
